
Fated Century
The conveyor belt is the heart of the game. Place symbols on it in the correct order, then click the leftmost symbol to send the symbols looping around. This is the symbol you want to spam-click most of the time :3
Carefully arrange each sequence to manage Energy and Stress while maximising the resources you earn. If something goes wrong, you will have 8 seconds to save the run. You only get one chance to fix your mistake, so if it goes wrong, make sure to click the right symbol.
*sigh* The browser build broke. Not my fault, obviously.
The working build is still inside the original ZIP submitted to the jam. Itch.io is just launching the wrong index.html file from the folder above it.
You can launch the exact working file from this submitted build here:
https://html-classic.itch.zone/html/18553800/Fated%20Century/Death%20Countdown_B...
but it tends to not have the music working ;(
Or you can play the exact same build submitted here:
https://losttimegm.itch.io/fated-centuryv2
Go on, play it. Leave feedback if you can manage that much.
Make sure you lose
a few times if you want
to hear more from me.
N-not that I care
whether you do or
anything, you nerd.
>//<
You can also verify yourself through your browser's developer tools that the file is from this project submission, in case you don't believe me:
- Go to the lunch page, right-click the game window, and select Inspect.
- Find the
<iframe>containing thehtml-classic.itch.zoneaddress. - Then either:
- Edit the iframe's
srcdirectly in the inspector, or - Copy the iframe link, open it in a new tab, and edit the address there.
- Edit the iframe's
- Replace the path after the build number with:
Fated%20Century/Death%20Countdown_BurstDebugInformation_DoNotShip/index.html
Since the jam submission is locked, I cannot reorganise or replace the uploaded ZIP. This is the exact working file already included in the original submission.





| Updated | 11 hours ago |
| Published | 1 day ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | losttime |
| Tags | Clicker, Game Maker's Toolkit Jam, Idle, Incremental |
| Content | No generative AI was used |




Comments
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beated the game. It was fun. In the late game, the yearly speed mutipler is just too fast for testing new things. Overall it is cold concept and I looking forward to see more content after game jam
Yeah, it is too big of a jump. It is there so people can get to the end of the game without grinding through the 80 years if they just want to experience the end of it.
I should have put extra months speed and then years. But you don't have to use the speed-up; that's why you can change it to a lower one and just use it to get a boost of hours (in case you didn't get enough by skipping too quickly) ;p
And the game could use endless mode, I think or rebalance some of the hourglass costs, as there aren't enough hours to get everything, but you can achieve one of the different endgame builds based on which one you do focus on, and all of them do go through the years very quickly.